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Khilla Keep Map 6 and info, Trillolara

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Khilla Keep Map 6, Trillolara


Corridors are 10 feet high.


Room 33) 50’ × 30’ × 20’ ( 30,000) Church of the Secret Hate LE deity is Zaliga

small temple

North wall: statue of a beautiful woman with a wolf-like creature
(Zaliga and a hell hound)

Ox skull on both ends of the alter. Blood drain to south side of alter.
a large bowl is on the floor south side of the alter.

Poor box ( small rectangle at room entrance)
500 pp; 1,000 gp; 700 ep

If this temple is desecrated, 10 percent chance per act, Zaliga will send
9 hell hounds to attack the party.

If the party can refrain from desecrating the temple,
40 percent chance Zaliga will raise one attribute 1 point,
but not for Lawful good or chaotic good characters.

room 109 is not part of the temple



Room 34) 30’ × 40’ × 20’ ( 24,000)

South secret door: Knock or Nomad touch
East secret door: push left from inside room 34 or Knock, its a one-way

2 barrels of food, 1 barrel of water

3 nomads, fighter 2, banded mail, shield, helm, long swords,
2 spears each

5 flasks of monster burn oil.

No money



Room 35) 90’ × 50’ × 15’ (67,500 cubic feet) empty

North secret door: push up

South secret door: Knock or Dispel Magic vs. 4th level



Room 36) 20’ × 20’ × 20’ empty

South secret door: push on left side



Room 37) 30’ × 50’ × 20’ ( 30,000) empty

West secret door: spiked shut, Knock to open



Room 38) 20’ × 20’ × 20’

20 stirges

various skeletons on floor.
loose: 2,600 ep; 1400 gp, three 500 gp gems; one 1,200 gp jewelry



Room 100) 20' x 30' x 20' (12,000) 3 Ogres: Special strength from a magazine article
Hammer 1d6 +3 hp; Spear 2d6 hp

total of 14 gp on the 3 Ogres in belt pouches

small chest: one 140 gp gem; 600 sp; 600 ep; Potion of Plant Control

North secret door: Knock or Disple magic vs. 5th level



Room 101) 10’ × 30’ × 10’ (3,000) dusty

5 dead giant centipedes

chest: locked: trapped with delayed fireball: 5d6 +5 hp

three 1,000 gp gems; 3,000 gp; 150 pp; three 1,200 gp jewelery;
Potion extra healing (delusion)

chest: poison needles in lock: SR at -2
75 gp; 1,000 pp; Scroll magic-user: 3 level 1 spells: 1) Sleep,
2) Tenser’s Floating Disc, 3) Comprehend Languages



Room 102) 10’ × 10’ × 10’

6 giant centipedes

chest: locked: poison needles at regular SR
1,000 ep; 300 gp



Room 107) 10’ × 50’ × 10’ ( 5,000)

20 giant rats
Secret door: Knock or Dispel Magic at 7th level



Room 108) 30’ × 10’ × 10’

4 wererats ! long swords and 2 spears each

chest:
two 10 gp gems; one 100 gp gem; one 1,000 gp gem, one 1,500 gp gem;
one 1,000 gp jewelry; one 1,400 gp jewelry



Room 109) 10’ × 10’ × 10’ empty


Author
Categories South Hemisphere


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